Iron's Spells 'n Spellbooks

Iron's Spells 'n Spellbooks

24M Downloads

[Bug] Necromancer summons AI breaks after killing player

jenromero20-code opened this issue ยท 4 comments

commented

Observed behaviour

Necromancer minions loose ai after killing you

Expected behaviour

i expected the AI to not break

Steps to reproduce

  1. summon necromancer
  2. let him summon minions
  3. let minions kill you
  4. respawn

Server Type

Single Player

Crashlog

No response

Iron's Spells N Spellbooks version

1.21.1-3.14.2

Forge version

neoforge-21.1.201

Other mods

ATM10 pack

Crashlog Check

  • I understand if this is a crashbug and I did not attach a crashlog, this will not be handled

Fabric Check

  • I understand if I am using Farbic APIs or Connector, this will not be handled
commented

I tried replicating your issue but I couldn't find anything wrong with it? After I respawn, the minions still target me. In your scenario, do the minions just idle around like normal mobs? What do you mean "loose ai"

commented

no they dont idle for me, they freeze and are not hittable or able to /kill them. server restart fixed it and removed the mobs but i thought it was odd or maybe a server side mod but it was in singleplayer too. maybe its a pack issue instead of a mod issue.

commented

Weird. I've been messing around with necromancers and summons all day for another issue and I've never experienced this problem. I'll keep an eye out for it though.

commented

Having the same experience on an ATM10 server. When a player dies to the summons/necromancer the mobs remain alive, non-moving and unkillable.