Isometric Renders

Isometric Renders

87k Downloads

There are plans to port the mod? 1.21.5

ukrij opened this issue · 13 comments

commented

when will the port for version 1.21.5 be available?

commented

And 1.21.6/1.21.7?

commented

I bump for 1.21.7 and 1.21.8
Thanks in advance <3

commented

Hello @gliscowo,
Would it be possible to request support for version 1.21.8? I’m using your mod in my project, and the latest available version (1.21.4) is starting to fall behind — I’m really missing the new render updates.

I’d greatly appreciate it if you could consider updating it. Thank you in advance!

commented

Hello @gliscowo, Would it be possible to request support for version 1.21.8? I’m using your mod in my project, and the latest available version (1.21.4) is starting to fall behind — I’m really missing the new render updates.

I’d greatly appreciate it if you could consider updating it. Thank you in advance!

I have a list of item assets in the meantime you can use https://github.com/Owen1212055/mc-assets
Hope this helps!

commented

If you don't need to render areas, check out my fork, https://github.com/MrMineO5/isometric-renders

What works:

  • Item renders
  • Block renders
  • Entity renders (didn't test this fully)

I did change how lighting works so the item renders match what shows in the inventory (top face and right face are shaded differently), also changed block lighting, but both those changes are easy to revert by removing the corresponding method overrides

commented

Hello @gliscowo, Would it be possible to request support for version 1.21.8? I’m using your mod in my project, and the latest available version (1.21.4) is starting to fall behind — I’m really missing the new render updates.
I’d greatly appreciate it if you could consider updating it. Thank you in advance!

I have a list of item assets in the meantime you can use https://github.com/Owen1212055/mc-assets Hope this helps!

Well, not quite. I use images at 256x256 resolution scaled at 0.8, which differs from the standard scale of 1 in your repository. Unfortunately, you don't have the necessary three specific types of potions and arrows.

Image
commented

If you don't need to render areas, check out my fork, https://github.com/MrMineO5/isometric-renders

What works:

  • Item renders
  • Block renders
  • Entity renders (didn't test this fully)

I did change how lighting works so the item renders match what shows in the inventory (top face and right face are shaded differently), also changed block lighting, but both those changes are easy to revert by removing the corresponding method overrides

this is already interesting, it's a pity that /isorender creative_tab <...> doesn't work..., the game crashes.

commented

If you don't need to render areas, check out my fork, https://github.com/MrMineO5/isometric-renders
What works:

  • Item renders
  • Block renders
  • Entity renders (didn't test this fully)

I did change how lighting works so the item renders match what shows in the inventory (top face and right face are shaded differently), also changed block lighting, but both those changes are easy to revert by removing the corresponding method overrides

this is already interesting, it's a pity that /isorender creative_tab <...> doesn't work..., the game crashes.

I can have a look at it in a bit

commented

I fixed atlas rendering since I assume that's what was crashing you, lemme know if it works for you
If you still have issues, feel free to open an issue on my fork with the crash report and I'll see what I can do

commented

Hey everyone, sorry for not responding to this issue earlier.

As with most of the other mods I maintain, the massive rendering changes in 1.21.6+ mean that porting this mod fully (including Worldmesher, critical for the area rendering functionality) requires more spoons that I can currently dedicate to it - I likely won't be able to for a good while.

It's great to see that you're already making some progress with at least the basic functionality - if y'all ever get close to completing a port then please open a pull request and I'll gladly see about getting it merged and published!

Cheers

commented

Hello @gliscowo, Would it be possible to request support for version 1.21.8? I’m using your mod in my project, and the latest available version (1.21.4) is starting to fall behind — I’m really missing the new render updates.
I’d greatly appreciate it if you could consider updating it. Thank you in advance!

I have a list of item assets in the meantime you can use https://github.com/Owen1212055/mc-assets Hope this helps!

Well, not quite. I use images at 256x256 resolution scaled at 0.8, which differs from the standard scale of 1 in your repository. Unfortunately, you don't have the necessary three specific types of potions and arrows.

Image

Any reason you use scaled at 0.8, curious?

commented

Hello @gliscowo, Would it be possible to request support for version 1.21.8? I’m using your mod in my project, and the latest available version (1.21.4) is starting to fall behind — I’m really missing the new render updates.
I’d greatly appreciate it if you could consider updating it. Thank you in advance!

I have a list of item assets in the meantime you can use https://github.com/Owen1212055/mc-assets Hope this helps!

Well, not quite. I use images at 256x256 resolution scaled at 0.8, which differs from the standard scale of 1 in your repository. Unfortunately, you don't have the necessary three specific types of potions and arrows.
Image

Any reason you use scaled at 0.8, curious?

Originally, I used these images for another project, where I found the 0.8 scale appealing and decided to keep it. Later, while working here, I simply reused those images to avoid creating new ones.

commented

I fixed atlas rendering since I assume that's what was crashing you, lemme know if it works for you If you still have issues, feel free to open an issue on my fork with the crash report and I'll see what I can do

Thank you very much, I will check later when needed.