Item Alchemy (Fabric)

Item Alchemy (Fabric)

48k Downloads

[Suggestion]: Make Tome of Knowledge

frinkifail opened this issue ยท 57 comments

commented

you should really make tomb of knowledge like in the original projecte which unlocks all transmutation knowledge

commented

you cann close this if you want

commented

Well, it's just that the texturing and modeling will take some time. If I have time, I will try it, but if someone can provide me with a model, I will adopt it.

commented

can you at least add a command or other item to unlock everything? it would be super helpful

true

commented

can you at least add a command or other item to unlock everything? it would be super helpful

commented

TomeOfKnowlege

commented

I'm going to try and implement this

commented

Just as a BTW the icons base is the Vanilla Knowledge book, and I recolored it to be red to easier differentiate it

commented

this is still not dead (real)

commented

Yeah, I went to implement it and I think I actually did get it working, but then got distracted with finding out about #64

Related to this issue, would something like a "Tome of Stupidity" or something be a cool addition? While testing I wanted to remove all the items, but found no real way of doing that

commented

No yeah I know how I could implement something that removes all "recipes", I was saying that there currently doesn't seem to be anything in the mod that you could use to remove all "recipes", except of course just deleting or modifying the file in the world folder.

commented

So I thought maybe a "Tome of Stupidity" that would remove all recipes from the player would be a cool addition

commented

How are the known items stored? if it's stored like the original mods you could just make it clear the contents of the players known recipes file with the exemption of the EMC value

commented

okay

commented

Yeah, I went to implement it and I think I actually did get it working, but then got distracted with finding out about #64

Related to this issue, would something like a "Tome of Stupidity" or something be a cool addition? While testing I wanted to remove all the items, but found no real way of doing that

WHERE IS IT I NEED ITTTTTTTTTT

commented

I'm currently away, I'll hopefully be able to get it fully working later today when I get back

commented

You could try if the Artifacts from here work. First download the Artifacts archive from the link above, then extract and use the file without a -something (not -sources, etc) after the name.

commented

Pretty sure the pull request is just waiting to be merged right now

commented

i forgor about this lmao
still havent found another fabric mod for this purpose bc im lazy

commented

Yeah, I went to implement it and I think I actually did get it working, but then got distracted with finding out about #64

Related to this issue, would something like a "Tome of Stupidity" or something be a cool addition? While testing I wanted to remove all the items, but found no real way of doing that

normally you just make another tome of knowledge and put it in the removal slot

commented

Ohh interesting... I'll try to get that working then

commented

Yeah, I went to implement it and I think I actually did get it working, but then got distracted with finding out about #64
Related to this issue, would something like a "Tome of Stupidity" or something be a cool addition? While testing I wanted to remove all the items, but found no real way of doing that

normally you just make another tome of knowledge and put it in the removal slot

Could you test the artifact from here?

commented

i get a strange crash with that build, lemme try again without the build to see if it is the problem
crash-2023-08-11_13.44.46-server.txt
there is the crashlog
here is the Crashy link if thats easier for you https://crashy.net/60b19c1f-b73d-4a10-8f7d-1491ff450459

commented

I'm pretty sure I haven't changed anything related to the syncS2C_emc_map method

commented

@PTOM76 Not sure how supporting different versions of mc with different code works with how this project is set up. I'd usually create multiple branches for the multiple versions. Not sure what the best solution is with this set up.

commented

I'm pretty sure I haven't changed anything related to the syncS2C_emc_map method

when i remove the mod it works again however

commented

That was changed when I merged the changes from the main branch to that dev branch. Seems to be from this commit

commented

The writeMap method seems to be changed somewhere between 1.18.2 (which is what our dev env is in) and the latest version of mc

commented

in 1.18.2 it takes a map and two BiConsumers but in 1.20.1 it takes a map and two PacketWriters

commented

I'm pretty sure I haven't changed anything related to the syncS2C_emc_map method

when i remove the mod it works again however

you can try in 1.18.2 for now I guess

commented

update, i changed to an alternate mod set and am now crashing for a different reason https://crashy.net/d67a5429-d30f-437e-8434-1a368e469736
crash-2023-08-11_15.50.52-server.txt

commented

oh jeez

commented

this is like 8 months ago ๐Ÿ’€

commented

update, i changed to an alternate mod set and am now crashing for a different reason https://crashy.net/d67a5429-d30f-437e-8434-1a368e469736
crash-2023-08-11_15.50.52-server.txt

Same issue as before. Could you try downgrading to 1.18.2 like I said before

commented

big happy if this works

commented

@PTOM76 Not sure how supporting different versions of mc with different code works with how this project is set up. I'd usually create multiple branches for the multiple versions. Not sure what the best solution is with this set up.

Hi, this problem add new API to MCPitanLib.
I already made it, so I am uploading it now.
By the way, the reason why I do not create multiple branch is because I want to make the same specification on multiple versions and I want to support multiple versions in the same file.

commented

Could somebody test the artifact from here?

commented
commented

crash.log

To me that seems like an incompatibility between C2ME and Architectury. Could you try without C2ME? I'm pretty sure this crash should happen with any version of this mod as it shouldn't be the problem

commented

ok in a sec

commented

k lemme try

commented

oh crap i discovered a dupe glitch in the base mod

commented

it worked!! tsym

commented

should i close this now

commented

the removing also works btw

commented
Screen Shot 2566-08-14 at 14 41 57

why does the item stay?

commented

there's no errors in the console btw

commented

it should be fine with the latest one from here

commented

ok imma try it

commented

should i close this now

no need, it should automatically be closed once the pr #68 is actually merged

commented

right ok

commented

I honestly have no idea lol

commented

what is the left side on the table/pad menu for?

commented

oh well
also this issue has 50+ comments now

commented

so does it still dupe?

commented

So this should be ready for merging?

commented

not anymore

commented

so now that this works i will try to start an smp with my friend with this
also yea i think