Item Obliterator (Modpack Utils Series)

Item Obliterator (Modpack Utils Series)

15M Downloads

Connector incompatibility

3dEADto2 opened this issue ยท 16 comments

commented

Hey,

i have a simple config but it does not work.
My config: { "blacklisted_items": [ "//Items here will be unusable completely", "artifacts:everlasting_beef", "artifacts:eternal_steak", "artifacts:crystal_heart", "things:moss_necklace" ], "only_disable_interactions": [ "//Items here will not be able to be right-clicked (Interact)", "examplemod:example_item" ], "only_disable_attacks": [ "//Items here will not be able to be used to attack", "examplemod:example_item" ] }.

Could it be that another mod is overwriting obliterator? Should I send my log/modlist, would that help find the error? Or any other idea what could cause the mod not to work at all?

commented

Hey,
i have a simple config but it does not work. My config: { "blacklisted_items": [ "//Items here will be unusable completely", "artifacts:everlasting_beef", "artifacts:eternal_steak", "artifacts:crystal_heart", "things:moss_necklace" ], "only_disable_interactions": [ "//Items here will not be able to be right-clicked (Interact)", "examplemod:example_item" ], "only_disable_attacks": [ "//Items here will not be able to be used to attack", "examplemod:example_item" ] }.
Could it be that another mod is overwriting obliterator? Should I send my log/modlist, would that help find the error? Or any other idea what could cause the mod not to work at all?

Give me your logs as I'm suspecting you're also using connector, as everything seems to be fine.

That is my latest log: https://pastebin.com/nqgRuw1k And im not using connector

commented

This might be a mod incompatibility, I'll investigate it

commented

This is mine

{
"blacklisted_items": [
"//Items here will be unusable completely",
"farmersdelight:rope",
"farmersdelight:safety_net"
],
"only_disable_interactions": [
"farmersdelight:rope",
"farmersdelight:safety_net"
],
"only_disable_attacks": [
"farmersdelight:rope",
"farmersdelight:safety_net"
]
}

Don't understand if I'm doing it right or not. The mod page doesn't give adequate instructions.

Leaving in the instructons in the config causing the game to be unrunable but running my config like this does not change anything.

commented

So whose config is right?
How should it look?

commented

This is mine

{ "blacklisted_items": [ "//Items here will be unusable completely", "farmersdelight:rope", "farmersdelight:safety_net" ], "only_disable_interactions": [ "farmersdelight:rope", "farmersdelight:safety_net" ], "only_disable_attacks": [ "farmersdelight:rope", "farmersdelight:safety_net" ] }

Don't understand if I'm doing it right or not. The mod page doesn't give adequate instructions.

Leaving in the instructons in the config causing the game to be unrunable but running my config like this does not change anything.

Have you tried removing it from the disable only interactions and attacks? If an item is disabled you won't be able to attack and interact anyway

Can't reproduce in Prominence II [FABRIC], as seen in this video
Using this config

commented

Ok I have noticed that the mod does not work if you leave in the $$ instructions below the blacklisted items list

commented

tried a bunch of things, added connector extras, purged the .connector files. I really have no idea, maybe its a incompatiblity?
Screenshot 2023-09-29 014244

commented

Hey,

i have a simple config but it does not work. My config: { "blacklisted_items": [ "//Items here will be unusable completely", "artifacts:everlasting_beef", "artifacts:eternal_steak", "artifacts:crystal_heart", "things:moss_necklace" ], "only_disable_interactions": [ "//Items here will not be able to be right-clicked (Interact)", "examplemod:example_item" ], "only_disable_attacks": [ "//Items here will not be able to be used to attack", "examplemod:example_item" ] }.

Could it be that another mod is overwriting obliterator? Should I send my log/modlist, would that help find the error? Or any other idea what could cause the mod not to work at all?

Give me your logs as I'm suspecting you're also using connector, as everything seems to be fine.

commented

Connector? This is a fabric mod, I have not tested connector support so it's not guaranteed.

commented

This is mine

{ "blacklisted_items": [ "//Items here will be unusable completely", "farmersdelight:rope", "farmersdelight:safety_net" ], "only_disable_interactions": [ "farmersdelight:rope", "farmersdelight:safety_net" ], "only_disable_attacks": [ "farmersdelight:rope", "farmersdelight:safety_net" ] }

Don't understand if I'm doing it right or not. The mod page doesn't give adequate instructions.

Leaving in the instructons in the config causing the game to be unrunable but running my config like this does not change anything.

Next time you post an issue, please say if you're using connector. The modpage says Fabric, and it does include adequate instructions, in the "Example Configuration" section.

commented

fair fair, shouldn't make a difference however
I have currently only encountered one mod out about about 80 I tested to have issues with connector and it was the beegoalclass.mixin in supplementaries but supplementaries is on forge anyway, certain mods I actually found to have less error running the fabric on forge rather than the forge version

commented

fair fair, shouldn't make a difference however

Yes it definetly does make a difference. This is a fabric mod, not a forge one. Connector isn't stable enough and if you read their modpage, it's on alpha, it has crashes with lots of mods, incompatibilities, etc.

commented

You did state the mod runs on connector on the mod page right?

commented

Oh yeah, I just saw, that's my bad then, I honestly don't remember adding that. Still in the future when you open issues you should at least mention the platform

commented

Yeah, didn't open the thread and wasn't expecting a dev to respond, nvm in 2 mins lol

commented

Won't fix, direct forge port is being worked on