
Connector incompatibility
3dEADto2 opened this issue ยท 16 comments
Hey,
i have a simple config but it does not work.
My config: { "blacklisted_items": [ "//Items here will be unusable completely", "artifacts:everlasting_beef", "artifacts:eternal_steak", "artifacts:crystal_heart", "things:moss_necklace" ], "only_disable_interactions": [ "//Items here will not be able to be right-clicked (Interact)", "examplemod:example_item" ], "only_disable_attacks": [ "//Items here will not be able to be used to attack", "examplemod:example_item" ] }
.
Could it be that another mod is overwriting obliterator? Should I send my log/modlist, would that help find the error? Or any other idea what could cause the mod not to work at all?
Hey,
i have a simple config but it does not work. My config:{ "blacklisted_items": [ "//Items here will be unusable completely", "artifacts:everlasting_beef", "artifacts:eternal_steak", "artifacts:crystal_heart", "things:moss_necklace" ], "only_disable_interactions": [ "//Items here will not be able to be right-clicked (Interact)", "examplemod:example_item" ], "only_disable_attacks": [ "//Items here will not be able to be used to attack", "examplemod:example_item" ] }
.
Could it be that another mod is overwriting obliterator? Should I send my log/modlist, would that help find the error? Or any other idea what could cause the mod not to work at all?Give me your logs as I'm suspecting you're also using connector, as everything seems to be fine.
That is my latest log: https://pastebin.com/nqgRuw1k And im not using connector
This is mine
{
"blacklisted_items": [
"//Items here will be unusable completely",
"farmersdelight:rope",
"farmersdelight:safety_net"
],
"only_disable_interactions": [
"farmersdelight:rope",
"farmersdelight:safety_net"
],
"only_disable_attacks": [
"farmersdelight:rope",
"farmersdelight:safety_net"
]
}
Don't understand if I'm doing it right or not. The mod page doesn't give adequate instructions.
Leaving in the instructons in the config causing the game to be unrunable but running my config like this does not change anything.
This is mine
{ "blacklisted_items": [ "//Items here will be unusable completely", "farmersdelight:rope", "farmersdelight:safety_net" ], "only_disable_interactions": [ "farmersdelight:rope", "farmersdelight:safety_net" ], "only_disable_attacks": [ "farmersdelight:rope", "farmersdelight:safety_net" ] }
Don't understand if I'm doing it right or not. The mod page doesn't give adequate instructions.
Leaving in the instructons in the config causing the game to be unrunable but running my config like this does not change anything.
Have you tried removing it from the disable only interactions and attacks? If an item is disabled you won't be able to attack and interact anyway
Can't reproduce in Prominence II [FABRIC], as seen in this video
Using this config
Ok I have noticed that the mod does not work if you leave in the $$ instructions below the blacklisted items list
Hey,
i have a simple config but it does not work. My config:
{ "blacklisted_items": [ "//Items here will be unusable completely", "artifacts:everlasting_beef", "artifacts:eternal_steak", "artifacts:crystal_heart", "things:moss_necklace" ], "only_disable_interactions": [ "//Items here will not be able to be right-clicked (Interact)", "examplemod:example_item" ], "only_disable_attacks": [ "//Items here will not be able to be used to attack", "examplemod:example_item" ] }
.Could it be that another mod is overwriting obliterator? Should I send my log/modlist, would that help find the error? Or any other idea what could cause the mod not to work at all?
Give me your logs as I'm suspecting you're also using connector, as everything seems to be fine.
Connector? This is a fabric mod, I have not tested connector support so it's not guaranteed.
This is mine
{ "blacklisted_items": [ "//Items here will be unusable completely", "farmersdelight:rope", "farmersdelight:safety_net" ], "only_disable_interactions": [ "farmersdelight:rope", "farmersdelight:safety_net" ], "only_disable_attacks": [ "farmersdelight:rope", "farmersdelight:safety_net" ] }
Don't understand if I'm doing it right or not. The mod page doesn't give adequate instructions.
Leaving in the instructons in the config causing the game to be unrunable but running my config like this does not change anything.
Next time you post an issue, please say if you're using connector. The modpage says Fabric, and it does include adequate instructions, in the "Example Configuration" section.
fair fair, shouldn't make a difference however
I have currently only encountered one mod out about about 80 I tested to have issues with connector and it was the beegoalclass.mixin in supplementaries but supplementaries is on forge anyway, certain mods I actually found to have less error running the fabric on forge rather than the forge version
fair fair, shouldn't make a difference however
Yes it definetly does make a difference. This is a fabric mod, not a forge one. Connector isn't stable enough and if you read their modpage, it's on alpha, it has crashes with lots of mods, incompatibilities, etc.
Oh yeah, I just saw, that's my bad then, I honestly don't remember adding that. Still in the future when you open issues you should at least mention the platform
Yeah, didn't open the thread and wasn't expecting a dev to respond, nvm in 2 mins lol