Not working for hiding whole mods
HarrisFauntleroy opened this issue ยท 5 comments
I get this error and none of the mods get hidden
ERROR: [crafttweaker]: Error executing {[0:crafttweaker]:Quaesitum_Stages_Mods.zs}: null
only an issue with this script; ive been able to stage ores and things without issue
/*
Staging for mods
*/
import mods.ItemStages.stageModItems;
//Stage 1
stageModItems("stage1", "quark");
stageModItems("stage1", "akashictome");
stageModItems("stage1", "architecturecraft");
stageModItems("stage1", "charset");
stageModItems("stage1", "thermalfoundation");
stageModItems("stage1", "betterwithmods");
stageModItems("stage1", "betterwithlib");
stageModItems("stage1", "chisel");
stageModItems("stage1", "chiselsandbits");
stageModItems("stage1", "cookingforblockheads");
stageModItems("stage1", "rustic");
stageModItems("stage1", "exchangers");
stageModItems("stage1", "forgemultipartcbe");
stageModItems("stage1", "microblockcbe");
stageModItems("stage1", "minecraftmultipartcbe");
stageModItems("stage1", "jaopca");
stageModItems("stage1", "mcmultipart");
stageModItems("stage1", "forge");
//Stage 2
stageModItems("stage2", "ironchest");
stageModItems("stage2", "funkylocomotion");
stageModItems("stage2", "drawbridges");
stageModItems("stage2", "buildinggadgets");
stageModItems("stage2", "buildcraftcompat");
stageModItems("stage2", "buildcraftsilicon");
stageModItems("stage2", "buildcrafttransport");
stageModItems("stage2", "buildcraftrobotics");
stageModItems("stage2", "buildcraftfactory");
stageModItems("stage2", "buildcraftenergy");
stageModItems("stage2", "buildcraftbuilders");
stageModItems("stage2", "buildcraftcore");
stageModItems("stage2", "buildcraftlib");
stageModItems("stage2", "forestry");
//Stage 3
stageModItems("stage3", "harvestcraft");
stageModItems("stage3", "magneticraft");
stageModItems("stage3", "industrialrenewal");
stageModItems("stage3", "theoneprobe");
stageModItems("stage3", "openblocks");
stageModItems("stage3", "poweradapters");
//Stage 4
stageModItems("stage4", "immersiverailroading");
stageModItems("stage4", "immersivepetroleum");
stageModItems("stage4", "immersiveengineering");
//Stage 5
stageModItems("stage5", "ic2");
stageModItems("stage5", "techreborn");
stageModItems("stage5", "logisticspipes");
stageModItems("stage5", "rsgauges");
stageModItems("stage5", "translocators");
stageModItems("stage5", "worldcontrol");
stageModItems("stage5", "wrcbe");
//Stage 6
stageModItems("stage6", "rftools");
stageModItems("stage6", "portalgun");
stageModItems("stage6", "openmodularturrets");
stageModItems("stage6", "powersuits");
stageModItems("stage6", "galacticraftcore");
stageModItems("stage6", "galacticraftplanets");
stageModItems("stage6", "computercraft");
//Stage 7 Magic
stageModItems("stage7", "thaumcraft");
//stageModItems("stage7", "");
//stageModItems("stage7", "");
//Stage 8 Avaritia
stageModItems("stage8", "avaritia");
// Locks all items from a mod to a stage
stageModItems("stagedisabled", "mowziesmobs");
I'll have to go back to try it but its working flawlessly now after a refactor
I only removed these lines
stageModItems("stage1", "forgemultipartcbe");
stageModItems("stage1", "microblockcbe");
stageModItems("stage1", "minecraftmultipartcbe");
stageModItems("stage1", "jaopca");
stageModItems("stage1", "mcmultipart");
// Locks all items from a mod to a stage
stageModItems("stagedisabled", "mowziesmobs");
stageModItems("stage2", "buildcraftcompat");
stageModItems("stage2", "buildcraftsilicon");
stageModItems("stage2", "buildcraftrobotics");
stageModItems("stage2", "buildcraftfactory");
stageModItems("stage2", "buildcraftenergy");
stageModItems("stage2", "buildcraftbuilders");
stageModItems("stage2", "buildcraftlib");