ItemPhysic Full

ItemPhysic Full

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[Question & Suggestions] Throwing power

BioTechproject27 opened this issue ยท 6 comments

commented

Hey, I wanted to ask wether it's possible to configure the throwing power & accuracy? I was not able to find anything in the configs (as of 1.7.0).

Also (probably a bug): The hand stops swinging when changing POV (with F5) while still pressing Q to charge the throw.

As for suggestions:
It would be good to have a different kind of animation when charging the throw? It looks more like the character is punching something, especially in first person.
Also it would be nice if the item tooltip would honor item name colors and other formatting (e.g. enchanted golden apple should be purple; custom named items, etc).
Also also it would be nice if one could have the option move the tooltip somewhat (e.g. in x & y direction as well as different anchor points), as it's currently directly in the crosshair.

commented

Sorry, but at the moment I do not have the time to get into the animation stuff. Adding a special throw animation is quite difficult. The current one is an easy solution and yes it has it's limits. I have fixed the missing name colors. I also add an option to define an offset of the tooltip.

commented

Ah I see, well, the animation could be something for the future.

Hey, I wanted to ask wether it's possible to configure the throwing power & accuracy? I was not able to find anything in the configs (as of 1.7.0).

Btw what about this? Also, not just power (standard 1 through 6) & accuracy, but also time between power increases (e.g. being able to set it to 40 ticks)

commented

Or having to press a modifier key to increase value. Just something that allows for greater control

commented

Added it in the newest version. Thanks for taking the time to help out. Hope you like the new changes.

commented

Sorry I wanted to respond earlier, but kinda forgot. Would a configuration for the throw power limit and how long the charging needs be enough?

commented

i think so, the config should be server side probably/server & client synced