IvToolkit

IvToolkit

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Did not find fitting component for maze!

fcpwiz opened this issue ยท 2 comments

commented

Every 30 minutes or so, all players get kicked directly after this gets logged in the console.

> [02:55:02] [pool-48-thread-1/WARN] [ivtoolkit]: Did not find fitting component for maze!
> [02:55:02] [pool-48-thread-1/WARN] [ivtoolkit]: Suggested: X with exits [MazePassage{source=[17, 0, 15], dest=[17, 0, 14]}=Wall, MazePassage{source=[16, 0, 14], dest=[17, 0, 14]}=Wall, MazePassage{source=[18, 0, 14], dest=[17, 0, 14]}=Path, MazePassage{source=[17, 1, 14], dest=[17, 0, 14]}=Wall, MazePassage{source=[17, -1, 14], dest=[17, 0, 14]}=Wall]
> [02:55:02] [pool-48-thread-1/WARN] [ivtoolkit]: Did not find fitting component for maze!
> [02:55:02] [pool-48-thread-1/WARN] [ivtoolkit]: Suggested: X with exits [MazePassage{source=[17, 0, 12], dest=[16, 0, 12]}=Path, MazePassage{source=[16, -1, 12], dest=[16, 0, 12]}=Wall, MazePassage{source=[16, 1, 12], dest=[16, 0, 12]}=Wall]
> [02:55:02] [pool-48-thread-1/WARN] [ivtoolkit]: Did not find fitting component for maze!
> [02:55:02] [pool-48-thread-1/WARN] [ivtoolkit]: Suggested: X with exits [MazePassage{source=[18, 0, 15], dest=[18, 0, 16]}=Path, MazePassage{source=[17, 0, 16], dest=[18, 0, 16]}=Wall, MazePassage{source=[18, 0, 17], dest=[18, 0, 16]}=Wall, MazePassage{source=[19, 0, 16], dest=[18, 0, 16]}=Wall, MazePassage{source=[18, -1, 16], dest=[18, 0, 16]}=Wall, MazePassage{source=[18, 1, 16], dest=[18, 0, 16]}=Wall]
> [02:55:23] [pool-49-thread-1/WARN] [ivtoolkit]: Did not find fitting component for maze!
> [02:55:23] [pool-49-thread-1/WARN] [ivtoolkit]: Suggested: X with exits [MazePassage{source=[17, 0, 15], dest=[17, 0, 14]}=Wall, MazePassage{source=[16, 0, 14], dest=[17, 0, 14]}=Wall, MazePassage{source=[18, 0, 14], dest=[17, 0, 14]}=Path, MazePassage{source=[17, 1, 14], dest=[17, 0, 14]}=Wall, MazePassage{source=[17, -1, 14], dest=[17, 0, 14]}=Wall]
> [02:55:23] [pool-49-thread-1/WARN] [ivtoolkit]: Did not find fitting component for maze!
> [02:55:23] [pool-49-thread-1/WARN] [ivtoolkit]: Suggested: X with exits [MazePassage{source=[17, 0, 12], dest=[16, 0, 12]}=Path, MazePassage{source=[16, -1, 12], dest=[16, 0, 12]}=Wall, MazePassage{source=[16, 1, 12], dest=[16, 0, 12]}=Wall]
> [02:55:23] [pool-49-thread-1/WARN] [ivtoolkit]: Did not find fitting component for maze!
> [02:55:23] [pool-49-thread-1/WARN] [ivtoolkit]: Suggested: X with exits [MazePassage{source=[18, 0, 15], dest=[18, 0, 16]}=Path, MazePassage{source=[17, 0, 16], dest=[18, 0, 16]}=Wall, MazePassage{source=[18, 0, 17], dest=[18, 0, 16]}=Wall, MazePassage{source=[19, 0, 16], dest=[18, 0, 16]}=Wall, MazePassage{source=[18, -1, 16], dest=[18, 0, 16]}=Wall, MazePassage{source=[18, 1, 16], dest=[18, 0, 16]}=Wall]
> [02:55:23] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: ruthlesswarrior lost connection: Disconnected
> [02:55:23] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: - ruthlesswarrior left
> [02:55:23] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: Phanta lost connection: Disconnected
> [02:55:23] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: - Phanta left
> [02:55:23] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: Jacob_Feuerstein lost connection: Disconnected
> [02:55:23] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: - Jacob_Feuerstein left
> [02:55:23] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: AnonSaffy lost connection: Disconnected
> [02:55:23] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: - AnonSaffy left
> [02:55:23] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: MaxDistructo lost connection: Disconnected
> [02:55:23] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: - MaxDistructo left
commented

I'm having this issue too! Wish someone would reply to this ticket.

commented

You can mitigate issues with this problem by turning down the maze generation timeout in Recurrent Complex settings (i forget what the actual config option is called). The kick is only due to lag. Sorry about this - I'm always working on increasing performance for maze generation, but it's quite a complex beast.