[NeoForge 1.20.2] Crash when looking at non-pickable entity
RedstoneDubstep opened this issue ยท 0 comments
Mod loader
NeoForge
Minecraft version
1.20.2
Mod version
12.1.7
Modloader version
20.2.21-beta
Modpack info
No response
If bug:
- Can you reproduce this issue with relevant mods only?
If bug: The latest.log file
https://gist.github.com/RedstoneDubstep/9f7aac0136571574e709543368b59843
Issue description
Whenever the player looks at an entity that has no pick block interaction defined (so you don't get an item when you use the "Pick Block" key on it), the client crashes. This includes, for example, all projectiles like Arrows and Fireballs as well as other players.
The relevant Jade code is in EntityAccessorClientHandler#getIcon
, which uses the picked result of the looked-at entity to try to generate an icon. However, this code doesn't contain a check for whether the picked result doesn't exist (and the returned ItemStack
is thus null
), so the game crashes with a NullPointerException when getItem()
is invoked on the null stack.
(Note: This wasn't an issue in the Forge implementation of Jade, because in Forge, IForgeEntity#getPickedResult
always returned an optionally empty ItemStack, which is no longer the case in NeoForge where null
return values from that method can and will happen.)
PS: I was only able to reproduce this in a development environment because it's currently impossible to install NeoForge on PrismLauncher, but judging by the way the issue occurs I'm very sure that this crash also happens in a production environment.