
Several texture related issues and inconsistencies
DMgaming100 opened this issue ยท 0 comments
this issue is gonna be expanding pretty much daily since Im working on jne32x now, gonna start listing them up here so I dont forget about them
Im aware some of these are non important and probably dont even deserve fixing, but Im still gonna list off every one I find
-
skull candles use the retextured skeleton skull even without the retextures pack
-
treacherous_candle
has a missing 1px highlight on one of the side faces -
the top and bottom of the rods of
banshee_colored
are black -
the jaw of the banshee has a single color that is used for only four pixels, and is identical to another color (present on all banshee textures)
-
the end of
phasmo_arrow
is using the normal arrow stick color -
grenade_antidote
is missing the bottle highlight color -
all sanctum compasses have a blueish pixel replacing one if the middle outline tone
-
jne_retextures
includes abone_cortical
texture, that is also for some reason different than the builtin one -
unbounded_speed
&encumbered_speed
have a random darker outline pixel where it shouldnt be -
the spots on the warped fungus retexture have an alpha of 252
-
glow_jack_o_lantern
&soul_jack_o_lantern
have some left over pixels from the default jack o lantern -
there is a highlight pixel on the right side of the wisp's robe that is not present on the left side