[Other]: Fabric: fluid rendering should use FluidVariantRendering
TropheusJ opened this issue ยท 1 comments
Other
Here the color of a fluid ingredient is determined with the fluid's FluidRenderHandler
. Using the FluidVariantRenderHandler
through FluidVariantRendering
lets the fluid take NBT into account.
This appears correctly on Forge and with EMI:
FluidVariantRendering should also be used to provide default tooltips for fluids here.