[Performance]: Memory Leak of Client Player
pietro-lopes opened this issue ยท 1 comments
Steps to Reproduce the Bug
- Load a world
- Open Jei
- Change dimensions
Expected Behavior
Cached objects that contain ClientPlayer should have a cleanup/update logic as ClientPlayer is discarded on Clone (dimension travel and death for example)
Actual Behavior
Leaks Client Player, Level, everything related to player.
Mod Pack URL (Optional)
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Mod Pack Version (Optional)
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Extra Notes (Optional)
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latest.log
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