[Crash]: Marking the non-existent fluid that the recipe points to causes a crash
cleep5564 opened this issue ยท 4 comments
Steps to Reproduce the Crash
- Create a recipe that uses fluids that don't exist
- Open the recipe preview
- Press [a] to mark the item
- The game crashes
Mod Pack URL (Optional)
https://github.com/KEYboradManDesu/Create-Above-and-Beyond-Community-Refresh
Mod Pack Version (Optional)
(This is what I found when I was preparing to make part of a0.9.87)
Extra Notes (Optional)
When I tried to register a fluid in kubejs, due to modifying the first half of the code, the subsequent registration was not executed, causing the fluid to not exist, and the recipe that obtained the fluid before can still be displayed, and the game crashes after I mark this fluid
The recipe I'm previewing is thermal's Magma Crucible recipe