Servers are marked incompatible
Naheulf opened this issue ยท 0 comments
@Moleculor already explain it well in way2muchnoise/BetterAdvancements#93 but since your server is client side only, you should put something similar to this into your main mod class constructor:
//Make sure the mod being absent on the other network side does not cause the client to display the server as incompatible
ModLoadingContext.get().registerExtensionPoint(ExtensionPoint.DISPLAYTEST, () -> Pair.of(() -> FMLNetworkConstants.IGNORESERVERONLY, (a, b) -> true));