Kingdom Keys 2

Kingdom Keys 2

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Suggestion: Use RegisterCommandsEvent to register commands

JustRed23 opened this issue ยท 1 comments

commented

Hi, I was wondering why you use a ServerStartingEvent instead of a RegisterCommandsEvent to register commands. I am currently working on a hybrid server that uses a different dispatcher than the vanilla one to register Forge commands and hooked it into the default RegisterCommandsEvent. Commands from your mod don't work because of that. Would you be able to change this?

commented

Did not know that event existed now, yeah I can change that