NeoForge renamed "mods.toml" to "neoforge.mods.toml", so the NeoForge version doesn't load anymore
KP2048 opened this issue ยท 7 comments
When NeoForge updated to 1.20.5, they renamed the toml file from mods.toml
to neoforge.mods.toml
I will keep this in mind when updating; more has changed too and many breaking changes will require KFF 5.x
I suppose while it is a minor version technically speaking, most of the changes were done under the hood as opposed to gameplay mechanics. If there are enough changes to warrant a major version bump it would make total sense. If you would like help with it, I'm totally open to help. I primarily write my mods in Kotlin, and I use Architectury to share code between fabric/NeoForge, so you could say I'm invested in this project's success.
The breaking changes that affect Kotlin for Forge come from NeoForge, not Minecraft
The breaking changes that affect Kotlin for Forge come from NeoForge, not Minecraft
While that is true, those changes probably stemmed from the changes to the game, also java 21 now
Nope. NeoForge just took this as an opportunity to do some cleanup and refactoring.