KubeJS (Old)

KubeJS (Old)

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Calling ItemStackJS.getItem on certain item stacks will break the code on server

Prunoideae opened this issue ยท 0 comments

commented

Minecraft Version

1.18.2

KubeJS Version

1802.5.2-build.428

Rhino Version

1802.1.12-build.171

Architectury Version

4.4.59

Forge/Fabric Version

Forge 40.1.19

Describe your issue

Calling:

Item.of("naturesaura:gold_fiber").getItem() //or
Item.of("quark:backpack").getItem()

on server will break the code they're being executed in without error or log.

This script:

onEvent("player.logged_in", event => {
    console.info("foo")
    console.info(Item.of("naturesaura:gold_fiber").getItem())
    console.info("no")
})

Will produce these in server.txt and latest.log respectively:

[15:15:11] [INFO ] Loaded 13/13 KubeJS server scripts in 0.01 s
[15:15:27] [INFO ] server_scripts:test.js:2: foo

[20May2022 15:15:27.201] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer/]: Prunoideae joined the game
[20May2022 15:15:27.223] [Server thread/INFO] [KubeJS Server/]: server_scripts:test.js:2: foo
[20May2022 15:15:29.646] [Server thread/WARN] [net.minecraft.server.MinecraftServer/]: Can't keep up! Is the server overloaded? Running 2478ms or 49 ticks behind

They work fine on SinglePlayer, which is quite weird.

Crash report/logs

No response