Blocks don't register when I boot up my game
PuddingStone opened this issue ยท 2 comments
Minecraft Version
1.18.2
KubeJS Version
1802.5.5-build.562
Rhino Version
1802.2.1-build.255
Architectury Version
4.10.88
Forge/Fabric Version
Forge 40.1.85
Describe your issue
I was trying to register some new blocks using 'block.registry'. I tried it with a single block and it worked perfectly fine, but after I made 3 more blocks and restarted my game it failed to register the new blocks and didn't update the original block which I had slightly changed. I've restarted my game lots of times but nothing changed.
This is my code:
Script Name is: "add_blocks.js"
Path is: kubejs/startup_scripts/add_blocks.js
Textures path is: kubejs/assets/kubejs/textures/block/*.png
Models path is: kubejs/assets/kubejs/models/block/*.json
If you want me to give any more information and/or screenshots I'm happy to provide them. Thank you a lot in advance!
Crash report/logs
No response
@ChiefArug Oh it completely slipped my mind checking the logs. I read the comment and found the issue instantly. Thanks for reminding me and sorry for this stupid waste of your time
Regardless here it is for anyone possibly having the same problem
I accidentally used "toolRequired()" which doesn't exist instead of "requiresTool()"
startup.txt
Again I am really sorry for wasting your time on this
Check your logs everyone, don't be like me