Adding this mod appears to immediately break fluid recipes using alternate containers
MuteTiefling opened this issue · 3 comments
Version: kubejs-2.7.0.41.jar
EnigmaticaModpacks/Enigmatica5#387
PneumaticCraft introduced a tank in 1.15 that can be used in place of buckets for batch fluid crafting. Similarly Immersive Engineering has it's Jerry Can which serves the same function.
Both of these stop working as soon as KubeJS is installed. The recipe for Treated Wood, for instance, only works with buckets. The recipe for PNC's Speed Upgrades only works with buckets of lubricant. Removing KubeJS resolves the issue and allows both crafts to work normally with buckets, jerry cans, and pnc tanks
Logs : 2020-06-29-1.log.gz
Starting at line 670, it looks like it fails to load all of the recipes that work with buckets (creosote to torches, creosote to treated wood, and lubricant to speed upgrades)
I see what the problem is, it's using entirely custom ingredient:
{
"amount": 1000,
"fluid": "immersiveengineering:creosote",
"type": "immersiveengineering:fluid"
}
I'll see if I can get this fixed asap
Should be fixed in https://jenkins.latmod.com/job/KubeJS-1.15/1/