Custom Fluid failing to register Forge
Aspurgus opened this issue ยท 3 comments
Minecraft Version
1.18.2
KubeJS Version
1802.5.1-build.372
Rhino Version
1801.1.9
Architectury Version
4.2.50
Forge/Fabric Version
Forge 40.1.0
Describe your issue
I wrote a short startup script to add custom fluids, but when I start the game they failed to load. I've tested it while using the example scripts on the wiki as well as the ones I wrote, which were just the same with a few name changes. In the game, I don't see the bucket items and can't use the fluid in recipes (ones that I wrote
foodstuffs_fluid.txt
) the file is saved as a .js
Crash report/logs
No response
This is the recipe file using kubejs create, 1802.2.1-build.16, I replaced "kubejs:dough" with "create:honey" to make sure it worked
recipes.txt
if im actually just doing something wrong pleas help-
It's different than the wiki, as it's outdated. Do it like this.
event.create("Name")
.displayName("Name")
.thinTexture("Color")
.bucketColor("Color")