Using Chest modify loot table method creates a new loot table.
FloridaMen opened this issue ยท 1 comments
Minecraft Version
1.18.2
KubeJS Version
1802.5.4-build.502
Rhino Version
1802.1.14-build.186
Architectury Version
4.5.75
Forge/Fabric Version
Fabric 0.14.8
Describe your issue
When using the server script to modify chest loot tables, if the loot table address does not start with "modid:chest," then kubejs will automatically create a new loot address. Example:
My script is event.modify("betterdungeons:spider_dungeon/chests/egg_room", table => {})
This will not actually change the loot table at "betterdungeons:spider_dungeon/chests/egg_room" but create a new one with the modifications at "betterdungeons:chests/spider_dungeon/chests/egg_room". This means that upon world generation, only the original script will appear, unmodified.
Crash report/logs
No response