Custom fluids using tinted textures displaying not right
KrLite opened this issue ยท 6 comments
Minecraft Version
1.18.2
KubeJS Version
1802.5.4-build.533
Rhino Version
1802.1.14-build.209
Architectury Version
4.7.78
Forge/Fabric Version
Fabric Loader: 0.14.8, Fabric API: 0.57.0
Describe your issue
Minecraft is running with only KubeJs stuffs.
This is how I created both custom thin/thick tinted texture fluids in startup_scripts/launch.js:
But this is how they are shown in game:
I don't know why it runs like this and I can't find any open issue about it.
If it's concerned as a bug, please do something to fix it as it's toxic with custom fluids.
Crash report/logs
No response
Sure.
latest.log
Would like to bump this a bit since it effectively makes it impossible to register custom fluids that don't have the missing texture when flowing, and imo should be a priority fix.