KubeJS

KubeJS

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Custom fluids using tinted textures displaying not right

KrLite opened this issue ยท 6 comments

commented

Minecraft Version

1.18.2

KubeJS Version

1802.5.4-build.533

Rhino Version

1802.1.14-build.209

Architectury Version

4.7.78

Forge/Fabric Version

Fabric Loader: 0.14.8, Fabric API: 0.57.0

Describe your issue

Minecraft is running with only KubeJs stuffs.

This is how I created both custom thin/thick tinted texture fluids in startup_scripts/launch.js:
image

But this is how they are shown in game:
Redstone
Cobblestone

I don't know why it runs like this and I can't find any open issue about it.
If it's concerned as a bug, please do something to fix it as it's toxic with custom fluids.

Crash report/logs

No response

commented

Can you please send your latest.log file?

commented
commented

Issue also happen with custom textures btw

commented

Would like to bump this a bit since it effectively makes it impossible to register custom fluids that don't have the missing texture when flowing, and imo should be a priority fix.

commented

is this really not fixed? it seems like a major issue!

commented

I believe it has been fixed in 6.1, which is in early alpha now