Editing / Removing structure spawns
Laktostolerant opened this issue ยท 4 comments
As you said, could be possible through worldgen event?
There was a mod for 1.12 that had the ability to disable specific structures by tapping into onChunkPopulate but that's probably changed by now I would assume.
@LatvianModder @MaxNeedsSnacks With the limited worldgen add and remove options for features, is there going to be a later implementation of this, or are we considering this implemented (at least initially)?
We're targeting a full worldgen rewrite for 1.18, so this should probably be kept open for now
That worldgen rewrite has happened, is this feature included @MaxNeedsSnacks?
(regardless of if KubeJS can do this 1.18's strucutre system can definitely do this, if a mod uses it properly)