KubeJS

KubeJS

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Part of script is only working after a /reload

aaronhowser1 opened this issue ยท 0 comments

commented

Minecraft Version

1.19.2

KubeJS Version

kubejs-forge-1902.6.0-build.142

Rhino Version

rhino-forge-1902.2.2-build.268

Architectury Version

architectury-6.5.85-forge

Forge/Fabric Version

Forge 43.2.14

Describe your issue

ServerEvents.recipes((recipe) => {
	let replace = (original, desired) => {
		recipe.replaceInput({}, original, desired)
		recipe.replaceOutput({}, original, desired)
		console.log('Replaced ' + original + ' in recipes with ' + desired)
	}

	let replaceThese = [
		['prefab:block_compressed_stone', 'compressium:stone_1'],
		['prefab:block_double_compressed_stone', 'compressium:stone_2'],
		['prefab:block_triple_compressed_stone', 'compressium:stone_3'],
		['prefab:block_compressed_dirt', 'compressium:dirt_1'],
		['prefab:block_double_compressed_dirt', 'compressium:dirt_2'],
		['prefab:block_triple_compressed_dirt', 'compressium:dirt_3'],
		['prefab:block_compressed_obsidian', 'compressium:obsidian_1'],
		['prefab:block_double_compressed_obsidian', 'compressium:obsidian_2'],
	]
	for (let i of replaceThese) {
		replace(i[0], i[1])
	}

	let slabs = [
		'acacia',
		'birch',
		'crimson',
		'dark_oak',
		'jungle',
		'oak',
		'spruce',
		'warped',
		'mangrove',
		'blackstone',
	]
	for (let slab of slabs) {
		recipe.shapeless(`railways:track_${slab}`, [
			'create:track',
			`minecraft:${slab}_slab`,
		])
	}

	let quarkChests = [
		['quark:ancient_chest', 'quark:ancient_planks'],
		['quark:bamboo_chest', 'quark:bamboo_planks'],
		['quark:blossom_chest', 'quark:blossom_planks'],
		['quark:oak_chest', 'minecraft:oak_planks'],
		['quark:spruce_chest', 'minecraft:spruce_planks'],
		['quark:birch_chest', 'minecraft:birch_planks'],
		['quark:jungle_chest', 'minecraft:jungle_planks'],
		['quark:acacia_chest', 'minecraft:acacia_planks'],
		['quark:dark_oak_chest', 'minecraft:dark_oak_planks'],
		['quark:crimson_chest', 'minecraft:crimson_planks'],
		['quark:warped_chest', 'minecraft:warped_planks'],
		['quark:mangrove_chest', 'minecraft:mangrove_planks'],
		['quark:nether_brick_chest', 'minecraft:nether_bricks'],
		['quark:purpur_chest', 'minecraft:purpur_block'],
		['quark:prismarine_chest', 'minecraft:prismarine'],
		['quark:azalea_chest', 'quark:azalea_planks'],
	]

	recipe.shaped('minecraft:chest', ['PPP', 'P P', 'PPP'], {
		P: '#minecraft:planks',
	})

	for (let i of quarkChests) {
		let chest = i[0]
		let ingredient = i[1]

		recipe.remove({ output: chest })
		recipe.shapeless(chest, ['minecraft:chest', ingredient])
	}
})

This is my script. This is what the recipe for Prefab houses looks like after launching but before reloading:

This is what it looks like after reloading:

It's not ALL of the script that's not loading properly though. As seen here, the bit with the Quark Chests works absolutely fine.
image

Crash report/logs

https://gist.github.com/aaronhowser1/8bcbcc7884e0256c0dd17343ab0aeac1