FluidTypes are not registered
digitalseraphim opened this issue ยท 0 comments
Minecraft Version
1.19.2
KubeJS Version
1902.6.2-build.39 (all since Fluid API was added)
Rhino Version
1902.2.2-build.280
Architectury Version
6.5.85
Forge/Fabric Version
Forge 43.2.23
Describe your issue
I have also discussed this in a ticket on the discord: https://discord.com/channels/303440391124942858/1173402337507811359
The FluidTypes that are generated by the Architectury API for the Fluids created are not registered with the Forge FluidType registry. There is an Architectury bug that I have submitted a ticket for that creates multiple FluidTypes when only one should be generated. (architectury/architectury-api#447)
In the KubeJS addon I'm making, I am currently registering the fluid types like this:
public KubeFluidInteraction() {
var bus = FMLJavaModLoadingContext.get().getModEventBus();
bus.addListener(KubeFluidInteraction::registerFluidTypes);
}
public static void registerFluidTypes(RegisterEvent event) {
// we do a bunch of work below, so only do it if it's the right RegisterEvent
if (event.getRegistryKey() != ForgeRegistries.Keys.FLUID_TYPES) {
return;
}
for (var builder : RegistryInfo.FLUID) {
if (builder instanceof FluidBuilder b) {
Fluid f = ForgeRegistries.FLUIDS.getValue(b.id);
event.register(ForgeRegistries.Keys.FLUID_TYPES, b.id, () -> f.getFluidType());
}
}
}
Crash report/logs
No response