KubeJS

KubeJS

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error with DensityFunctionCompiler from c2me

coco875 opened this issue ยท 7 comments

commented

Minecraft Version

1.21.1

KubeJS Version

2101.7.1-build.181.jar

Rhino Version

2101.2.5-build.54

Architectury Version

none

Forge/Fabric Version

Neoforge 21.1.72

Describe your issue

With c2me with useDensityFunctionCompiler enable, and with bumblezone (and with connector) when I try to enter in the dimention it freeze and don't load the dimension with a bunch of spam of error.

Crash report/logs

https://pastebin.com/vgNgF3sc

commented

I'm not able to reproduce, game works just fine

https://mclo.gs/Zaas65G

Edit: Oh you mean the bumblezone dimension.
I'm checking...

commented

yeah the error only happen when I try to enter in the bumblezone dimension and don't forget to enable useDensityFunctionCompiler and disable optimizeAsyncChunkRequest in c2me.toml (optimizeAsyncChunkRequest need to be disable for bumblezone to work correctly with c2me)

commented

yeah the error only happen when I try to enter in the bumblezone dimension and don't forget to enable useDensityFunctionCompiler and disable optimizeAsyncChunkRequest in c2me.toml (optimizeAsyncChunkRequest need to be disable for bumblezone to work correctly with c2me)

Those options were preserved in your export.
I submitted a PR to fix this issue.

commented

ok great will see it in the next release (after I have also other issue with some network disconnect in random configuration in solo after generate the world but can't find the minimal set of mod to reproduce it)

commented

This error is related to the Scanner that I implemented a while ago and for some reason looks like the resource location is null, I would need to debug it.
Do you mind sharing an instance export? I'm not familiar with connector/fabric stuff

commented

ok I will do it

commented

I use curseforge for the modpack
isolate crash.zip