LambdaBetterGrass

LambdaBetterGrass

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Faux snow edge cases and weird behavior

pobblebonkq opened this issue ยท 1 comments

commented

Hi, I've noticed some issues with better grass faux snow behavior I'd like to see addressed if they haven't been before.

Issue 1.) is that when there are two blocks of faux snow generated from grass at 1 block elevation difference to each other, the top grass block is not converted to faux snow leaving an exposed dirt side wall. Granted, your mod recognizes enough that it aught to have a snow+dirt side texture because of the faux snow on top, but with a faux snow on its side logically it should dictate that the side be entirely snow without any dirt exposed. This is not true of faux snow generated by fences. Fence posts on faux snow do not generate faux snow grass blocks underneath, meaning there isn't any snowy grass side texture period.

Issue 2.) is more of a shader compatibility issue, any shaders that make waving grass make the faux snow underneath wave also which looks weird. Also faux snow under fence posts are really shiny for some reason, I assume this has something to do with the material properties that the shaders are just interpreting but I'm a layman I wont pretend to know why lol

To my knowledge, this was a pre-existing issue that has since been fixed in later official releases of lambdabettergrass on the previous versions of minecraft, but is still present in this fork's version. It's taking them forever to make an official port pls fix thanks!
2024-07-29_10 13 35
2024-07-29_10 13 04

commented

Oops, I thought this would be posted to the specific fork not the overall project, my bad. This is not an official release. This is IMS212's 1.21 port fork.