MultiMC, settings of key mapping are not saved, OptiFabric conflict.
f-c-s opened this issue ยท 12 comments
Hello,
The settings of key mapping are not saved on exit.
Each time I open Minecraft I have to set key mapping again.
I didn't test it on single installation of MC.
There is a conflict between your mod and OptiFabric mod.
Regards
ML
I believe the conflict between this mod and OptiFabric is intentionally specified. (unfixable code conflicts) You can find alternatives for OptiFabric here: https://gist.github.com/LambdAurora/1f6a4a99af374ce500f250c6b42e8754
The settings of key mapping are not saved on exit.
Each time I open Minecraft I have to set key mapping again.
This is concerning but despite whatever I do I cannot reproduce this issue, please specify what version of the mod you are using, there is a template for bug reports and it's for a good reason.
OptiFine
I'm not willing to spend time trying to fix an incompatibility caused by the intrusive nature of a mod which is closed source thus making it very difficult to fix the issue legally.
Hello,
I use MultiMC and I have a few instances of Minecraft, one for 1.12.2 with forge, and 1.15.2 and 1.16.2 with fabric and your mod for gamepad.
The LambdaControl v 1.5.0+1.16.2 is installed for Minecraft 1.16.2, the size of mod is 576027 byes.
Regards
ML
I've thought about it. The main problem is that there are some shaders I use that I don't want to give up as there's no precompiled jar file that works with the shaders I use. I use some realistic texture packs.
It crashes on Minecraft 1.16.5 with optifabric for me. I can't even launch with it. If it helps, I'm using optifabric-1.9.2 and OptiFine_1.16.5_HD_U_G6.
It crashes on Minecraft 1.16.5 with optifabric for me. I can't even launch with it. If it helps, I'm using optifabric-1.9.2 and OptiFine_1.16.5_HD_U_G6.
LambdAurora mentions that she will not fix this and optifine is marked as incompatible in fabric.mod.json. Consider Sodium.
Texture packs should work with vanilla, and if you want shaders I recommend checking out canvas. It has some optifine shader features, such as shadows and reflections.
It doesn't support the same shaders. I'm not sure if it has ports for ones I like or not. The ones I have are Arcane Shaders, Beyond Belief Legacy, BSL, Chocapic, Nostalgia, SEUS Renewed, and Simplicissimus. I do wonder if it supports connected textures, though.
connected block textures is compatible with canvas... also you probably just have to make a trade off with the shaders
Tried it, Unless there's a site with Canvas Shaders, my other option might be to suggest the Optifine team to implement controller support.
ButtonBinding not being saved got fixed in e652390.