LambdaControls incompatible with LambDynamicLights mod version 1.3.3 & above
oeramo opened this issue ยท 2 comments
Description of the bug
I just updated MC to 1.16.5 and subsequently all the mods that I use to the latest versions, and by exclusion it seems like the latest release of LambDynamicLights (1.3.4) breaks the LambdaControls mod. The games launches as expected but, upon opening the controls options page to configure the input method, a screen appears saying that it is saving the world, even thought I still didn't load one, before the game crashes. If I try to launch the game with the previous version of LambDynamicLights (1.3.2), the controls options page of LambdaControls loads as expected.
To Reproduce
Steps to reproduce the behavior:
- Launch MC 1.16.5 with lambdynamiclights 1.3.4 & lambdacontrols 1.5.0
- Click on Controls > Options
- Game claims to be saving a world that still wasn't loaded, then crashes.
Expected behavior
Upon clicking on Controls > Options, I should be met with the LambdaControls page that allows to select and configure controllers and other input methods.
Regression
After testing it seems that the bug was introduced in LambDynamicLights 1.3.3. As mentioned above, v1.3.2 of the same mod makes LambdaControls work as expected.
Desktop:
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OS: Manjaro Linux
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Minecraft 1.16.5
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Fabric 0.11.1
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Mods:
- Auto Config Updated API 3.3.1
- Fabric API 0.29.3
- LambdaControls 1.5.0
- LambDynamicLights 1.3.4
- Litematica 0.0.0-dev.20210112.155314
- MaLiLib 0.10.0-dev.21+arne.2
- MiniHUD 0.19.0-dev.20201103.184029
- Mod Menu 1.14.13
- Ok Zoomer 4.0.1
- Phosphor 0.7.0
- Sodium 0.1.0
- Visual Overhaul 1.0.0
- WorldEdit 7.2.2
- Version 1.5.0
- Branch: release
Links to
LambdAurora/LambDynamicLights#50
Here is my crash log
Fixed in LambdaControls 1.6.0.