Light doesn't go away when a light source isn't held or picked up.
LorneTheine opened this issue · 2 comments
Describe the bug
Light doesn't go away and sticks to its last position when a light source is either not held or when it's picked up.
To Reproduce
No steps to reproduce the bug, it just suddenly happened. Even when restarting Minecraft, the bug is still there.
Desktop:
- OS: Windows 10 Home
- Minecraft 1.16.5
- Fabric Loader version [0.11.1-1.16.5]
- Mods:
- DynamicSoundFilters-1.1.3+1.16.2
- fabric-api-0.29.3+1.16
- lambdynamiclights-fabric-1.3.3+1.16
- logical_zoom-0.0.7
- Mambience-2.1.0+1.16.2
- phosphor-fabric-mc1.16.4-0.6.0+build.7
- sodium-fabric-mc1.16.4-0.1.0
- Version [1.3.3]
- Branch [mc1.16]
Additional PC Info (In case there's something important here)
- CPU: Intel Core i3-2350M @ 2.30GHz
- GPU: Intel HD Graphics 3000
- OpenGL Version: 3.1.0
- DirectX Version: 10.1
- RAM: 6gb
Sorry if there are miscommunications, English isn't my native language.
this happens for me too, basically the light doesnt go away after a "dynamic light item" picked up or isnt held anymore. This only happens for me in this update.
Fixed in version 1.3.4.
The bug was caused by the fact that ChunkSectionPos
and BlockPos
packing methods are not the same.