LaserIO

LaserIO

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Odd Shader Rendering... behavior? Issue?

dylithian opened this issue ยท 0 comments

commented

LaserIO version

1.638

Minecraft Version

1.20.1

(Neo)Forge Version

47.3.7

Modpack & Version

ATM9 0.3.2 plus a few probably-unrelated mods

Do you have optifine installed?

I have other rendering based mods installed

Describe the issue

LaserIO inter-node connection lasers sometimes render with mostly-default ATM9 shaders.

Steps to reproduce

Okay, so this is a bit of a weird one. I'm using ATM9 and in the past having shaders on would mean the laser connections between nodes wouldn't show up. The item card interaction lasers would work fine, which was pretty much good enough, since I could always turn off shaders temporarily to see the inter-node lasers.

I'd sort of accepted that, until today I realized that this was only true if the Red value for the laser color was greater than 239. For some reason, numbers below that make them show, albeit as green and yellow rather than whatever color they are. Ex:

image

It's worth noting that I did turn off Bloom to fix a different issue where the lasers would become green eye-blinding laser explosions when using shaders.

Anyway, once the red value goes to 240 or higher, the laser vanishes.

image

image

I've played around a bit with the numbers and it only seems to be red values that affect it. If you need any more information about this I can provide that.

Expected behaviour

Lasers should at least be visible between nodes.

Screenshots

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Log files

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Additional information

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