Suggestion: Overclocker tiers rather than stacking
theboo opened this issue ยท 3 comments
So currently the mod has card overclockers that stack up to 4 allowing for 1 stack per tick transfer. Which is great but doesn't really offer pack makers the ability to gate these crazy transfer speeds without gating the whole overclocker itself which would mean if a pack maker wants to gate transfer speed at all, they would be holding the player to 8 items per second until they reach whatever gate and then they will have full access to 1 stack per stick transfer(or even 9 stacks per tick depending where the node overclocker lands).
It might be nice for expert style pack devs if instead of stacking to 4 it was 4 tiers of overclockers each each tier being the same as the stacked card: t1 being 1 card, t2 being 2 cards etc up to t4...
Then there is just the node overclocker, which i think could possibly use the "t4" card in its recipe, which would eliminate the "need" for tiers there(8 tiers might be a bit too microcrafty haha).
Maybe something like this where the previous tier is used as the middle item to craft the next tier, netherite being the node overclocker?:
This tier system might help for scaling if/when you add fluid/FE capabilities to the mod as well i think.
Overall this mod is super cool and definitely fills(or will fill when fluids/FE/Redstone is added) a large part of the gap left behind by the lack of eio conduits! Very excited to see how it progresses!
I like this idea - however it would break existing builds :).
I'll implement it in 1.19 most likely.
After further consideration, I just like how the current version works, and don't want to have to add a bunch of new items. Plus it'd be hard to scale the node overclockers. I think I'll just keep it this way, and modpack authors can make the overclocker recipes something they find useful