1.20 beta3 bow's aiming point offset
nanachijiang opened this issue · 9 comments
When the "rotate with camera when not aming" option is on, aming with bow has a strange offset.
bug.mp4
This is what happend when I turn on the option "rotate with camera when not aming"
I'm getting this bug regardless of what setting that toggle is at
I also cant seem to mine blocks in third person whenever my crosshair is aimed at them
For the video i tested with the original third person and yours
What i found was the reticle lined up with the mined block on the original
Although for your mod it is offset to the left like Nanachi's crosshair as seen in their video
https://github.com/LEAWIND/Third-Person/assets/42780000/e0091e8b-2df3-4114-9853-aa60bd794a48
试试启用模组资源包,如果启用后就恢复正常了就说明已经修复了
7e3b34f
I'm getting this bug regardless of what setting that toggle is at I also cant seem to mine blocks in third person whenever my crosshair is aimed at them
fixed in 0a82f7e
因为我之前脑子短路在mods.toml
里加了行 showAsResourcePack = true
,导致forge版本的模组内置资源包默认不启用。
所以导致翻译文本失效、无法识别弓弩这类自动进入瞄准模式的物品。
参考 https://leawind.github.io/Third-Person/zh-CN/Features/ResourcePack?autolang
Because I had a short-circuited in my brain and added `showAsResourcePack = true` in the `mods.toml` file earlier, it caused the default disabling of the built-in resource pack for the Forge version of the mod. As a result, the translated text became ineffective, and items like crossbows, which automatically enter aiming mode, cannot be recognized.
See https://leawind.github.io/Third-Person/zh-CN/Features/ResourcePack?autolang
试试启用模组资源包,如果启用后就恢复正常了就说明已经修复了 7e3b34f
启用资源包之后就没问题了,你是对的
duplicate with #52