Incompatible with Horse Combat Controls + Feature Request
bubin7766 opened this issue ยท 2 comments
Describe
When in third person mode with Horse Combat Controls active, the controls are inverted and there is no way to slow down the horse.
Reproduce
Steps to reproduce the behavior:
- Go to world, Spawn Horse and Saddle
- Enable Combat Controls with Y and mount in third person
- Behavior from first person controls are not the same from third person
Expected behavior
I should be able to control the horse speed and direction while maintaining my 360 movement in third person but Leawind's Third Person conflicts with Combat Controls' implementation,
Suggestion
Disable Leawind's Third Person controls while on horseback when Horse Combat Controls is installed?
QOL Fixes (Feature Request)
Would it be possible to have the player head follow Y-Axis movement to give the Third Person view more of a live like feel?
The X-Axis can be ignored since that would be control with the WASD keys anyway
When aiming using a bow, would it not be easier to move the crosshair to the correct position rather than sacrificing the Field of View by zooming in?
The documentation is not very clear on how to make the camera not zoom in while aiming with an item.
Clarification
In the General settings menu, "Rotation Type" does not have a description of what it does
Thanks for your suggestion!
Would it be possible to have the player head follow Y-Axis movement to give the Third Person view more of a live like feel? The X-Axis can be ignored since that would be control with the WASD keys anyway
Player's head will follow the camera since 3cf8946
A fix might be adding a config that will make it so it follows the players head when mounted, that way a person who is using horse combat controls can enable that config so they can use normal controls when not mounted and horse combat controls when mounted, best of the both worlds :)