(Feature request) My list of wishes for this mod
AmeliaGL0w0 opened this issue · 2 comments
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Don't disable sprint when you run into a wall (sprint only stops when you start going in another direction that is at least more than 45 degrees away from forward and/or the movement stick is still)Implemented -
Add a warning when certain keybinds conflict with each other (like it is on legacy)
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Add an option to switch between Nintendo layout and the default layout (ie. swapping A and B button functionality on the lowest level)
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For Sony controllers like DualShock 4 or DualSense: Set the lightbar color to player 1 colo (blue on PS4, white with 1 dot on PS5)
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(Low priority/Possibly unnecesary) Add gyro/flick stick support for controllers with motion support
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(Low priority) Add Vivecraft (VR) support (as of right now the mod doesnt include the button for switching between non-VR and VR mode, and even when disabling Legacy4J and enabling VR mode then addin Legacy4J back, it seems to automatically put you into non-VR state, which normally doesn't happen, as Vivecraft remembers the last used mode)
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Maybe revamp the resourcepack/mods menu, for some reason all mods show up in the resourcepack select menu, which makes choosing resourcepack unnecesarily annoying, and for the mod menu, an ability to go into mod settings, which doesn't seem to be implemented as of 1.4.3a
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(Low priority) Backport to older versions, like 1.20.1, if it's possible of course
not trying to be rude, but can i at least get a comment confirming some of these points? no pressure though, not forcing you or anything
Of course, I haven't commented yet because I prefer to comment on issues after releasing a version.
✅ = I'll add this feature in the next version (not subversion)
✔️ = I don't know when, but in some future update I'll add this
❔ = I still don't know if I can add this/Needs more info
🚫 = Impossible to do for now
- ✅
- ✅
- ✅ (Not specifically, but you will be able to change the button mapping)
- 🚫
- ❔
- ✔️
- Since Fabric API 0.95.4, all mods for some reason are also considered resource packs, but if you shift-click the resource pack selector, it will open the Resource Pack Selector screen, which does not has this bug
- ✔️