Legacy4J

Legacy4J

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Various Controller Bugs in Legacy4J 1.4.3a

BuddarScotchy opened this issue ยท 8 comments

commented

https://youtu.be/HbkaR_uwpTQ

I've included a video I compiled together of quite a few little bugs within the latest release. I think these issues could be ironed out with time, but I also believe that specific compatibility with other controller mods could be beneficial for players who enjoy having options.

MidnightControls has some nice customization options honestly (although Controllable feels more like Legacy). Maybe reaching out to those creators could result in some cross development making it better for everyone ^o^

commented

Just stumbled across a new one, if you just play the game normally. Occasionally it hides the HUD. I have know idea why it keeps doing that.

commented

Just stumbled across a new one, if you just play the game normally. Occasionally it hides the HUD. I have know idea why it keeps doing that.

It might have something to do with pressing B iirc

commented

Just stumbled across a new one, if you just play the game normally. Occasionally it hides the HUD. I have know idea why it keeps doing that.

It might have something to do with pressing B iirc

You see, I'd be willing to agree with that... if it didn't also happen when playing with just mouse and keyboard as well.

commented

About small black bar on the left of the crosshair, and on the crafting interface, it only affects when you're on 1080p, and when in 720p, 1440p and 4K, there's no issues

commented

https://youtu.be/HbkaR_uwpTQ

I've included a video I compiled together of quite a few little bugs within the latest release. I think these issues could be ironed out with time, but I also believe that specific compatibility with other controller mods could be beneficial for players who enjoy having options.

MidnightControls has some nice customization options honestly (although Controllable feels more like Legacy). Maybe reaching out to those creators could result in some cross development making it better for everyone ^o^

Thanks for making this video, this was very helpful, I think a lot of the issues you pointed out have been fixed in version 1.4.3b, and about any controller options, like dead zone, will only be added when I deal with the tooltips of the controller, because of the mapping of the controller buttons, which obviously needs the button sprite.
Regarding the HUD hiding, I have no idea what could be causing this, as it has never happened to me

commented

https://youtu.be/HbkaR_uwpTQ
I've included a video I compiled together of quite a few little bugs within the latest release. I think these issues could be ironed out with time, but I also believe that specific compatibility with other controller mods could be beneficial for players who enjoy having options.
MidnightControls has some nice customization options honestly (although Controllable feels more like Legacy). Maybe reaching out to those creators could result in some cross development making it better for everyone ^o^

Thanks for making this video, this was very helpful, I think a lot of the issues you pointed out have been fixed in version 1.4.3b, and about any controller options, like dead zone, will only be added when I deal with the tooltips of the controller, because of the mapping of the controller buttons, which obviously needs the button sprite. Regarding the HUD hiding, I have no idea what could be causing this, as it has never happened to me

for me, pushing "B" does not drop my item, instead, it turns on the cinematic camera (which doesn't affect the controller's camera) and hides the hud. It also zooms, but that's because I have a zoom mod

commented

@Wilyicaro
So the cursor jumping to the opposite at the edge of the grid when using a stick on the controller doesn't happen on PS4 Edition and neither the Wii U Edition. And I've tried playing xbox 360 edition myself on Xenia emulator, and it only does that sometimes, it's possible this could just be a bug on the xbox 360 edition on emulator.
https://github.com/Wilyicaro/Legacy-Minecraft/assets/39068731/920eb60c-209f-44a4-8353-7cad646fb3fe

commented

I'm almost sure that it was something intentional in the version corresponding to the latest Xbox 360, just like in the mod, there's no way it could be a bug due to having to manually define what each controller input should do, or make different inputs do the same function, which is not the case