Resource packs for specific worlds doesn't work
DanielMC101 opened this issue ยท 5 comments
When selecting resource packs when selecting or creating world and select resource pack, it adds globally instead of being selected for specific world.
As you know, there are no "global resource packs" in LE, only world texture packs, and the Legacy4J save selected resource pack works as intended, if you select any resource pack in the Load/Create Save screen, it'll save it in the world, and every time you join this world it'll be applied as global resource pack, and I know that it works because I literally test it every time I join my test worlds.
But if you want it to at least work like it did in Bedrock Edition or Legacy Edition, that would simply involve the game making a "backup" of previously "globally" applied resource packs, and apply the selected resource packs
@Wilyicaro sorry, but what i'm trying to say is, is that whenever you select the resource pack and load the world, and then when exiting the world, you'll see that it's still applied globally
@Wilyicaro The problem is, is that when going into world and selecting a resource pack, and exit out of the world, it's still applied
@Wilyicaro The problem is, is that when going into world and selecting a resource pack, and exit out of the world, it's still applied
And that's what I said, this will be fixed by making a "backup" of the resource packs before opening the world, and they will be selected again when you exit the world, because that's basically how it works in BE, but I still find it strange that you say it "doesn't work", even though the main function, which is to apply resource packs to certain worlds when you enter, is fully operational