Paper doll renders with low frame rate
Fuzss opened this issue ยท 2 comments
The mini player model is very choppy, this is because InventoryScreen::renderEntityInInventory
sets the partialTick
parameter to 1.0F
, instead of using the actual value for the current render tick.
Just duplicating the vanilla method and passing the current partialTick
value is enough to make the player model render smoothly.
And unfortunately, if I pass the current partialTick to a duplicate of the InventoryScreen::renderEntityInInventory
method, this will need a workaround, because it needs to be changed certain rotations of the LocalPlayer, which causes a "jitter" in the model when rendering with the current partialTick in the EntityRenderDispatcher::render
method