Using Programmer Art with Legacy4J 1.6 removes mipmapping
Permdog99 opened this issue ยท 3 comments
This isn't a Legacy4J issue, only resources provided by Fabric API were used to modify Programmer Art
Actually it is L4J. The armor slot textures added in programmer art is too large for the game to handle, making it fallback to a mipmap of 1
[22:10:45] [Worker-Main-9/WARN]: Texture minecraft:item/empty_armor_slot_chestplate with size 38x38 limits mip level from 4 to 1
[22:10:45] [Worker-Main-9/WARN]: minecraft:textures/atlas/blocks.png: dropping miplevel from 4 to 1, because of minimum power of two: 2
These are my logs. Removing the armor textures fixes the issue from my testing