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[Suggestion] Bow skill damage scaling config

Eowomir7 opened this issue ยท 0 comments

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i noticed there was a config option for sword skill damage scaling for mobs over 20 hp, Yet there is not one for bows. it forces people to use swords to fight modded enemies with lots of hp to actually be able to fight them. which is counter productive for fighting flying enemies and makes bows completely obsolete after a certain point. I've been testing this to be included in a mod pack with the Scaling Health mod. against enemies with max hp of 1,000-3,000 bows are hitting for 60-100, swords hit for 500-700 with the damage scaling config set to true, 50-70 with it false. so you can see how big a difference it is. It's completely unbalanced. I would be very happy if you added this config for bows to be better than swords like they should be. This mod pack is going onto a multiplayer server we will be starting this week.