Level Up! Reloaded

Level Up! Reloaded

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[Suggestsion] Configurable death penalty

wilbowma opened this issue ยท 0 comments

commented

I'm a big for of the loss-on-death, which provides a nice increasing risk/reward setup as you level. But it does seem a bit harsh to lose /everything/, and (IMHO) unacceptable to lose nothing. It would be nice to be able to configure how much is lost on death (perhaps a logarithmic function, or percent, or fixed number)