[Suggestsion] Configurable death penalty
wilbowma opened this issue ยท 0 comments
I'm a big for of the loss-on-death, which provides a nice increasing risk/reward setup as you level. But it does seem a bit harsh to lose /everything/, and (IMHO) unacceptable to lose nothing. It would be nice to be able to configure how much is lost on death (perhaps a logarithmic function, or percent, or fixed number)