
Make the mod dynamic for modded items
daniell0999 opened this issue ยท 0 comments
Make sure you are not opening a duplicate.
- I have searched the issue tracker and did not find an issue describing my bug/feature.
Description of your suggestion.
The mod works great for vanilla items but breaks as soon as a mod is installed adding new tools/blocks. Could you make the mod work dynamically, since lets say a mod adds copper/enderite tools or a new type of obsidian, the mod is almost pointless as soon as you unlock the crafting table since you can skip a lot of progression. Can you also make it for 1.20.1?