[1.12.2] Possible conflict? Certian mod overlays are grey'd out, depending on the mods.
SonicX8000 opened this issue ยท 9 comments
Figure I open up an issue here, just in case...
Minecraft: 1.12.2
Forge: 14.23.5.2838
Mods: 4
AutoRegLib-1.3-32
Forgelin-1.8.4
librarianlib-1.12.2-4.19.2-release
Psi-r1.1-76
Mods with Overlays: 5
DynamicSurroundingsHuds-1.12.2-3.5.4.0BETA
OreLib-1.12.2-3.5.2.2
Scannable-MC1.12.2-1.6.3.24
Xaeros_Minimap_1.18.1_Forge_1.12
XaerosWorldMap_1.4.10.1_Forge_1.12
Refer'd Issue:
VazkiiMods/Psi#525
Some backstory, I've been encountering some rendering issues where they appear to be gray'd out, in a way. After a bit of narrowing down the mods... these are the ones I have left.
I can only seem to get this rendering issue to occur with those mods added together. I tried removing PSI + Auto and couldn't get the render issue to occur. I tried removing Forgelin & librarianlib and couldn't get the issue to occur so I am unsure which one is the cause so... figure I give it a post here.
I dunno whether it be on PSI's / Auto's side or Forgelin / librarianlib but here's some screenshots of the rendering bug...
Xaero's Minimap:
Top - The "A" icon is gray'd out yet the other ones are uneffected.
Bottom - Working normally.
Dynamatic Surrounding's : HUD
Top - The coloring for the light overlay is gray'd out.
Bottom - The coloring working normally.
Scannable:
Top - You can barely see the overlay, note that DS:H's Light Overlay works as normal when Scannable's Overlay is rendered. Once Scannable's overlay disappears... the Light Overlay will become gray'd out.
Bottom - The Overlay working normally.
There's also this issue here that kinda got me wondering if this is related by any chance...
#115
One more thing to mention is that sometimes this issue doesn't occur and the rendering works normally... or you'll get certain overlays being gray'd out. It happens either by loading the game or by world join. Unsure if it's via world join.
@Nydid-ForcedDev
That's pretty crazy in those images... the trees & grass having no color & such.
If my memory serves right, you need to restore the default texture, especially when drawing during HUD/overlays events, like here:
I'm not changing the texture in that event. That event just adds text to some lists.
Fixed by 9b7373a
@aaronhowser1 v4.22 is now up