1.11.2 Server Re-join Crash
TheLimePixel opened this issue ยท 13 comments
I'm using version 2.0 (as the latest doesn't work with Natural Pledge) and the second time someone joins the server (after they've exited the game, not just the server) they get a fatal error. Here's the log: https://drive.google.com/file/d/0B7aL8W87LjOtRnI1LUtCS3JrZ00/view
@yrsegal for the not working with np part
Can you PLEASE post only the crash and not the entire log?
Well the thing is that the client doesn't crash and just gets disconnected so there is no crash log. Here's only the cause of the crash: https://pastebin.com/TqdGX1jG
Lel. Could you please stop blaming people and tell them to fix it? I kinda want to release a server for my pack in 2 days. If not then there's always the update after. XD
@EmosewaGamer well, it's code's system and wire wrote NP so it's natural. Speaking of code's Modoff, wire is a judge in it and I'm a organizer so I think we all won't have time for the coming few days. Besides I'm not even a liblib dev so I didn't owe you any response at all but instead I decided to route it to whoever can fix it to make sure it's noticed.
yes that's many times more helpful because now i can blame @thecodewarrior
Lel. Could you please stop blaming people and tell them to fix it? I kinda want to release a server for my pack in 2 days. If not then there's always the update after. XD
I think the solution here is to have @yrsegal update NP to use LibLib 3.0. Partially because he should anyway, and partially because it's almost impossible to debug serialization errors in LibLib 2.0.
Also, I won't have time to fix this in the next few days as I'm competing in ModOff and I have over a day's worth of lost time to make up.
Do you think it could be done in a day's time from now? I really don't like removing and after readding mods in my pack.
Well, considering that Saad and Code are competing in modoff, wire is a judge, escapee and I are organizers.... probably not.