Light Overlay (Rift/Forge/Fabric)

Light Overlay (Rift/Forge/Fabric)

37M Downloads

Forge: Light overlay renders through blocks

Naxanria opened this issue · 17 comments

commented

image

commented

Which minecraft / light overlay version?

commented

Minecraft: 1.15.2
Forge: 31.1.18
Overlay: 4.2

commented

Thanks, I will test with that configuration.

commented

I can't seem to be able to reproduce that issue, can you send the full log over?

commented

I can't seem to be able to reproduce that issue, can you send the full log over?
image

Same issue. Only this mod (and the library) are running.
Minecraft: 1.15.2
Forge: 31.1.43
Overlay: 4.3
ClothConfig2: 2.0

Numbers are fine, only the crosses render through blocks.

commented

Can you send the full log over?

commented

latest.log
This is the log file. Do you need the debug.log as well?

Can you send the full log over?

commented

Thanks.

commented

I still can't reproduce the issue, maybe it is a windows only bug, I will have to look into this.

commented

I still can't reproduce the issue, maybe it is a windows only bug, I will have to look into this.

OK, I use windows 10. The strange thing is number mode looks fine, only the crosses have this bug. This might help.

commented

Can you send your PC specs so I can look into this further?

commented

i have the same issue here.

Minecraft related :
Forge : 31.1.46
Light Overlay : 4.3

PC Related :
OS : Windows10
GPU : AMD R9 380X Nitro (driver : 19.50.19.01-200130a-351505E-RadeonSoftwareAdrenalin2020)
CPU : I5-4460

i can't give you my latest.log actually, because i have a 9hours playing session, so there is too much informations. XD

idk if it can help, but if i can provide more info, i should try to give it.

commented

Thanks, that specs would help, and also I don't think I need the logs anymore as they don't tell me a lot

commented

no problem. expecting that can help to find out what's the issue. ^^

commented

Please check if the latest update has the same issue, I changed when the overlay is rendered.

commented

That's another issue that #36 will hopefully fix, for now I will close this issue to keep this clean