Activating Light Levels takes up all the FPS
HendrikJ79 opened this issue ยท 7 comments
Minecraft: 1.16 Fabric
Version: 5.3.0 Fabric
When activating light levels in the world it takes up al the FPS, not seen any errors in logs.
Game not fully loading CPU or RAM so this is not the issue.
I have temporary downgraded to 5.2.2-unstable wich is working fine
Also my config file: lightoverlay.txt
Look in the settings screen of Light Overlay, caching is now disabled by default, and is important to have it enabled if your LO reach is higher than 24.
Your LO reach is 64.
Thanks, that works with some loss of FPS (Low-End PC) but good playable.
What does Secondary Light Level? Does it disable numbers or crosses below this setting?
if you set your Secondary Light Level to like 2, light levels from 0 to 1 will be red, 2 to 6 will be blue, 7 and above will be yellow
Thank you, that's a nice option.
A suggestion to update the changelog to explain Caching, I did'nt realize to look in the config screen before submitting a issue.