Crash while switching worlds
jorolf opened this issue ยท 1 comments
Whenever the light overlay is enabled and I step into a nether portal my game hard crashes.
Stacktrace:
FATAL ERROR in native method: Thread[light-overlay-1,5,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.
at org.lwjgl.opengl.GL11.glDeleteLists(Native Method)
at me.shedaniel.lightoverlay.common.forge.ChunkData.close(ChunkData.java:128)
at me.shedaniel.lightoverlay.common.forge.LightOverlay.calculateChunk(LightOverlay.java:248)
at me.shedaniel.lightoverlay.common.forge.LightOverlay.processChunk(LightOverlay.java:197)
at me.shedaniel.lightoverlay.common.forge.LightOverlay.lambda$tick$24(LightOverlay.java:612)
at me.shedaniel.lightoverlay.common.forge.LightOverlay$$Lambda$27064/889142191.run(Unknown Source)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
The modpack I am using is called Valhelsia 3.
The version of Light Overlay I am using is 5.8.0.
If there is anything missing in this report let me know.