Liquid Enchanting

Liquid Enchanting

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Suggestion: Make imbuing potions/armor have a higher cost

Akitori opened this issue ยท 2 comments

commented

Hiya! I like the whole idea of surrounding a armor piece with potions, but i would like it if instead of using 8 potions, it would use like, 7 potions/1 nether star.

My reasoning? It kinda nullifies beacons tbh, and makes them have little to no use if you make say a regen 2/speed 2 potion.

commented

The balancing has been a long-standing annoyance for me too. I never thought it quite expensive enough, but couldn't figure it out.

At the minute I'm working on a new version, where the potion effect gradually wears out, and you have to top it up. I like the idea of using a nether star to "lock in" that potion, so it never fades, but also can't have any more potions added to it.

I'll take this on-board in the current version and see what I can make work. You may get called upon for beta-testing ๐Ÿ˜›

commented

I'm in favor of Nether Stars grant the ability to make the effects permanent... well... maybe until you happen to get KO'd then the items will lose their potion effects.

That could be a config option, actually, if it works.