Building guide colours not showing
KeizerKronos opened this issue ยท 3 comments
In the latest version, i don't get the blue, red, pink and so on to say if a block is placed wrong or not and i cannot turn it on or find the setting that does so. might be just me?
image of the issue: https://imgur.com/a/OQsotWQ
I probably missing something but... Can't you temporarily override all of OpenGL pipeline with low lvl calls like glBindProgramPipeline
, for while litematica world is drawn, so that only vanilla shaders are applied?
Shaders have always broken all such colored overlays (including the vanilla chunk border renderer). I have no idea how to fix it or if it's even possible to fix it. So the only solution I can offer is to turn off shaders while you need to see the overlays.
@SunSerega I tried that, and it kind of works at least for some shaders. But with some shader packs it's still broken and also introduces rather irritating flickering z-fighting issues, perhaps because of some shader blurring?