Incompatible with Oculus
niraqw opened this issue ยท 14 comments
Mod version
literal-sky-block-1802.1.3-build.4
Forge mod loader version
40.1.84
Repeatable?
- Yes
Link to log files
Please link to crashes in the future
Description of the issue you are having
The game crashes upon loading any world, even a new one, when Literal Sky Block and Oculus are present. Everything is fine when only Literal Sky Block and Rubidium are present.
Mods:
literal-sky-block-1802.1.3-build.4
oculus-mc1.18.2-1.2.5a
rubidium-0.5.4
Information
- I have provided as much information as possible
Has also been posted in Asek3/Oculus#205. Linking this so this issue is tracked in both Repos.
We're aware of this bug and looking into possible solutions. This is an incompatibility between forge, oculus and our mod.
I fixed this in my Fabric port: Gaming32/literal-sky-block-fabric@f14c82f. If you want to pull those changes in, that would be great.
Is incompatiblility completely resolved?
Playing with latest build literal-sky-block-1802.1.3-build.5
with Rubidium + Oculus, my game didn't crash. But if I turned the shaders on, the world became pure black/white. Shaders work fine after removing literal-sky.
Thanks a lot if you could investigate into this! I really want to play with shaders on FTB Stoneblock 3.
This code should fix it: Gaming32/literal-sky-block-fabric@710c97e
Crashing is gone (which is great!) but can confirm that the game is unplayable if any shaders are active.
This is still busted and should be high priority as oculus shaders and Literal Sky Block are both important mods for the best Stoneblock 3 experience. When loading a shader the world is a flat colour and nothing is visible in most shaders, in some shaders lights are very dimly visible but it isn't playable and in others the skybox is rendered.
Whilst nearly every shader I've tried has shows a heavily black or white screen with this issue... The "Bliss | An Edit of Chocapic13's Shaders" is mostly functional and doesn't appear to black/whiteout. I don't know if that helps offer any clues to resolving the problem based on how this particular shader works.