Frosted Ice loads chunks
zLauch opened this issue ยท 8 comments
I don't know what do you mean but.
We've tried it with Lithium on a brand new Server: Stays End Loads
Without: Nothing
A user sent me this worlddownload ( i removed all but the end dimension). How to reproduce: Enter the end, leave the end (through end portal, not sure if relevant). Then profile the game, e.g. using /debug start and /debug stop a few seconds later.
The results in vanilla are that the end is barely taking and CPU time, while with lithium it takes a lot of CPU time
I'm marking this as critical due to the risk the bug here offers for a denial-of-service attack against servers running Lithium.
Workaround for now is adding mixin.world.tick_scheduler=false
to the lithium properties file
This is likely caused by an off-by-one error at the bottom of the world. All scheduled ticks at y0 are not saved/removed from the world in the releases before 0.6.2
No longer reproducible with commit d9ff49b